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calibuYau : artscienceperformanceEEGimmersiveplayfulreality?transdisiplinaryaugmentedautonomousneurosciencelarge-scaleaudio-visualprojection mappingexplorersvirtualmachine learningexperimentaldynamicrealtimeco-createdlive experiment

As an artistic duo, our backgrounds blend the visual arts, neuroscience, live improvisation, human-computer interaction, creative direction, and applied storytelling. Positioned on the fringes of the arts and sciences, our research focuses on discovering inventive ways for audiences to viscerally experience data, actively engaging in the process of making and discovering.

Our foremost aim is to construct a framework where participants can themselves become artist-scientists, remaking sense of the world and sharing emerging perspectives with others. We are guided here by Reed (1996) who makes a useful distinction between secondhand experience where information has been selected, modified, packaged and presented to us by others (e.g., a teacher, scientist or artist) and first hand/primary experience where we are able to explore the world to uncover information for ourselves driven by our unique and evolving needs, characteristics and interests. He argues that Western post-industrial societies have become over-reliant on the former with implications for our overall quality of experience and associated drive to discover: “Without the opportunities to learn directly, we become less likely to think and feel for ourselves”.

Over the last decade, we have developed an artistic approach called the ‘live experiment’: dynamic and iterative cycles of interaction among researchers, practitioners, and diverse audiences. These experiments can take the form of audiovisual performances, interactive installations, and creative labs. Frequently merging biological data with virtual environments, we aim to create contexts that put the boundaries of self into question.

Echoing Dewey (1934), we believe that instead of being the fruit of abstract conception the arts and sciences should be “continuous with the very processes of living” and must be “brought against the resistance offered by actual conditions”, thriving upon the inherent uncertainty that everyday life brings.

 

 

VUMO – Volcanic R&D
Co-designing cultural strategies; techniques and methodologies for meaningful, mass engagement and dissemination. Working alongside co-investigators…
Born in Bradford VR
The Born in Bradford VR experience showcases the potential of data-driven storytelling using immersive technologies,…
Escaping Gravity
Escaping Gravity interrogates the tension between the pioneering optimism of airship construction in the 1920s…
Touching Sleep
Sleep and its meanings: Essays from Critical Sleep Studies | Book Chapter | MIT Press…
The Crystal Brain

The Crystal Brain is an artwork which represents the nature of our neural networks in an…

ThoughtForms
ThoughtForms Is an interactive experience exploring the relationship between neural activity and human consciousness.
Project Nimbus
Inaugural projections of moving images onto clouds from aircraft. Nominated for the Ars electronica STARTS Prize
Souls as Software Objects
Souls as Software Objects explored the future of humanity and technology and was the third…
Frozen Music
The Frozen Music Collective is a new music and multimedia collective exploring the symbiosis of…
The Sound of Coffee | Taylors Coffee
The Frozen Music Collective & Taylors of Harrogate created a live AV performance to explore…
Phase Revival: An Optical Harmonica
An immersive kinetic installation, inspired by the physics of spectroscopy and molecules with music composed…
BLOOM

BLOOM Bloom was a deep space sonic light installation in the once largest room in…

The Horse In Motion
The Horse in Motion is a reworking of Edweard Muybridges 1887 image through mobile projection performance.
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